All hope seems to be lost for the country of Lydia in their war against Caldea, which has a huge advantage in numbers and technology. Into the midst of this war flies an unknown pilot in a prototype fighter... His agenda and the secret to the his awesome firepower will be revealed as he takes on overwhelming numbers of enemy fighters and massive bosses to reach his final objective.
Ether Vapor Remaster is a cinematic 3D arcade shooter and visual treat from developer Edelweiss. Explosions, lasers, ships and backgrounds are breathtakingly rendered. The dynamic camera uses vertical, horizontal and cinematic chase cam views to switch up the action and highlight the drama. Use multi-lock-on to shoot tens of missiles at a time and even blow up an entire battleship in the challenging Bonus Zones.Key Features:
Gorgeous 3D graphics, supporting up to 1600 x 1200 resolution and anaglyph 3D mode
Dynamic camera provides vertical, horizontal and cinematic chase gameplay
Destroy the enemies with Gatling, Winder and Lock-On weapons, each with a unique & powerful Charged Shot
Cinematic Bonus Zones with Multi-Lock-On mode
Murchison 2 is a merging of the original Narrow Gauge Murchison logging layout with an extensive Standard Gauge rail network. By incorporating landscape based on actual New Zealand electronic map data with specially developed Nature Series sets (animated waterfalls, river splines, textures, cliff splines, rail ledge splines, rock splines), Murchison 2 takes Trainz to a new level of realism. The result is a photo-realistic colonial layout, set in the steam/diesel transition era, that users can submerge themselves in for a complete interactive rail experience. Whether a steam-era NG enthusiast, or solely interested in SG steam or diesel operation, the 440 board Murchison 2 layout contains a huge variety of interactive and inter-related industries for operational pleasure that will keep the train enthusiast immersed for 100's of hours of interactive operation.Key features: The Murchison 2 pack includes the full NATURE SERIES pack of TRAINZ add-ons. These are used extensively in the Murchison layout and are also available for use in your own layout building (to add that extra level of photo realism).Waterfalls - 40 different animated waterfalls with built-in sound River splines - 188 river splines from pre-built full rivers splines to river sides for assembling you own unique rivers Textures - 200 textures from the Lord of the Rings country Cliff splines - 390 3D textured cliff splines from arid country to mountain cliffs including rail cuttings Rail Ledge Splines - 408 3D textured rail ledges for creating those unique river gorge and hill country rail effects Rock splines - 80 3D rock splines.Layout Specs:2 years and 3500 hrs in the building 440 boards of spectacular 3D terrain incorporating the NATURE SERIES 1 & 2 sets Extensive SG and NG inter-related and interactive industries Set in rural pioneer country Country towns and rail yards Steep hills and spectacular high-county, ravines, gully's and Fiords Fully signaled with Coloured Light Main line signals and Semaphore Branch line signals Breath-taking realism Continually changing landscape and terrain Comes with 28 sessions for quick familiarization Operational rail ferries - load and move rail ferries between ports Operational River Steamer - navigate the interactive river lock Operational aerial flight - explore aboard the helicopter 100's of hrs of operational pleasureTrackwork:190 km (120 miles) of scenic SG mainline and branch lines 55 km (34 miles) of NG logging and mining lines 175 km (110 miles) of aerial helicopter route 100 km (63 miles) of Ocean / River ship routes
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.
Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.
Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.Early Access
- Creative - unlimited resources, instant building, invulnerability, levitation
- Survival - this mode is work-in-progress. Currently available: death/respawn, survival building, resource management, inventory, character stats (health, stamina, food)
Multiplayer - alpha version (not final)
- Creative and survival mode with your friends
- Cooperative: build together with your friends, protect your castles/cities from barbarian raids
- Competitive: battle against other players
- Privacy customization: offline, private, friends only, public
- Max 16 players (this may increase in the future)
Castle siege mode - play as an attacker or defender and either defend your castle from opponents’ raid or lead the attack to take charge and capture the castle
Character crafting - craft your tools using the basic resources such as scrap wood or small stones
Dedicated servers - players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag
Barbarians - first prototype of enemy AI
Barbarian waves (survival mode) - barbarians will attack players in waves during the night
Peasants - first prototype of friendly AI. Able to pick up stones and move them to his spawn position.
Weapons - Crossbow, sword
First-person & Third-person
Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
- Small: 0.25 meter (25 centimeters)
- Large: 2.5 meters
- Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
- Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape… More will be added in future!
Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
Steam Workshop – share your creations with the Community
Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
NOT IMPLEMENTED YET
Mechanical blocks: rotors, transmissions, transitions
Wind power source block
Building blocks: torches and other sources of artificial light, flags... More will be added in the future!
More to be added later
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.medievalengineers.com/features.htmlPerformance Notes
Medieval Engineers is in development and undergoing frequent optimizations. The performance will get better. The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.
Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
|Property Name||Property Value|
|Системные требования||PC Requirements
|Release date||26 Sep, 2012|
|Legal notice||©2003-2015 The Behemoth|