Off-Road Drive, the off-road racing simulation for PC, is the first game ever to deliver a true-to-life, off-road, extreme racing experience. Players will take part in The Russian trophy, Off-Road Trial, Thai Trophy and many other events through the worst driving conditions with a variety of natural obstacles like swamps, rocks, snow and sand.
No other game features this variety of off-road sport vehicles including tuned stock SUVs and trucks, as well as several classes of prototypes specifically built for off-road driving. The vehicles can be equipped with an assortment of special cross-country equipment and accessories including winches, low gear, differential gear locking, clinometer, altimeter, tire air pressure control, sand tracks, etc.
There has never been such an innovative simulation of interactive terrain response as well. Terrain under the vehicle will act just like it does in real life, the car will sink in dirt, the dirt will create a rut and will stick to the car and tires affecting its handling. Stones will fly from underneath the wheels and damage other trucks. The game will feature various surfaces that will not only affect tire friction but have complex reactions based on car weight, speed, wheel torque, tire condition, time on this surface, depth of car immersion into the surface and much more.
Leading international off-road championships.
Racing and mud bogging.
Tough challenges and obstacles to beat.
Special off-road equipment and accessories (Lowered gearing, front/rear locking differentials, winch, etc.).
We take you to one of the most famous and scenic British main lines at the time of the transition from steam to diesel power. With 10 different types of locomotives and dozens of rolling stock items at your disposal you decide what train to drive. Sessions featuring Anglo-Scottish expresses, local stopping trains, fast freights, heavy mineral, slow pickup goods or trip workings offer a rich variety of services for your enjoyment. The 87 mile route from Skipton to Carlisle over the wild and remote Pennine moors will test your driving skills and ability to keep to schedule. Prototypical topography, track plans, gradients, stations, signal boxes and signal placement, viaducts and tunnels will complete your experience. With 'Trainz Simulator: Settle and Carlisle' you will almost believe that you are there.
There is semaphore signaling with new logic, and water troughs to replenish the tender whilst on the move. AWS (Automatic Warning System) is fitted to some diesel locomotives to give advance indication of the signaling, this provides extra security for the safe running of your consist.
For this steeply graded route large locomotives have been provided, including the powerful Britannia and A3 Pacifics, the LMS 8F 2-8-0 and the BR 9F 2-10-0. The LMS 4F 0-6-0 is included for the lighter trains and for shunting work a choice of the LMS 3F and the L&Y 2F 0-6-0 tank engines. All these locomotives have a multiple choice of running numbers and adjustable headlamp codes. The diesels include the large Class 40 (Whistler) and the versatile Class 37. The smaller Class 24 is included for lighter duties.
For rolling stock there is a new range of Mk1 coaches and an impressive array of new goods vehicles. These include the 4 and 6 wheel tankers, the anhydrite hopper wagons, the Presflo for powder loads. Other goods vehicles will include a variety of vans, open wagons and flat tops to represent the typical goods traffic of the time. The ubiquitous brake van has not been forgotten, of course.
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.
Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.
Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.Early Access
- Creative - unlimited resources, instant building, invulnerability, levitation
- Survival - this mode is work-in-progress. Currently available: death/respawn, survival building, resource management, inventory, character stats (health, stamina, food)
Multiplayer - alpha version (not final)
- Creative and survival mode with your friends
- Cooperative: build together with your friends, protect your castles/cities from barbarian raids
- Competitive: battle against other players
- Privacy customization: offline, private, friends only, public
- Max 16 players (this may increase in the future)
Castle siege mode - play as an attacker or defender and either defend your castle from opponents’ raid or lead the attack to take charge and capture the castle
Character crafting - craft your tools using the basic resources such as scrap wood or small stones
Dedicated servers - players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag
Barbarians - first prototype of enemy AI
Barbarian waves (survival mode) - barbarians will attack players in waves during the night
Peasants - first prototype of friendly AI. Able to pick up stones and move them to his spawn position.
Weapons - Crossbow, sword
First-person & Third-person
Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
- Small: 0.25 meter (25 centimeters)
- Large: 2.5 meters
- Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
- Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape… More will be added in future!
Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
Steam Workshop – share your creations with the Community
Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
NOT IMPLEMENTED YET
Mechanical blocks: rotors, transmissions, transitions
Wind power source block
Building blocks: torches and other sources of artificial light, flags... More will be added in the future!
More to be added later
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.medievalengineers.com/features.htmlPerformance Notes
Medieval Engineers is in development and undergoing frequent optimizations. The performance will get better. The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.
Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
|Property Name||Property Value|
|Release date||10 Dec, 2013|
|Legal notice||King's Bounty: Legions © Nival, Inc. King's Bounty: Legions™ is a trademark of 1C Company. Used under license. All rights reserved.|