Call of Duty®: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty®: Modern Warfare® 3), harnesses the first three-year, all next-gen development cycle in franchise history. Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award® winning actor Kevin Spacey stars as Jonathan Irons - one of the most powerful men in the world - shaping this chilling vision of the future of war.
All digital purchases of Call of Duty: Advanced Warfare include the bonus Digital Edition Personalization Pack with a custom weapon camo, reticle set and playercard.
Power Changes Everything.An Advanced World
Call of Duty: Advanced Warfare takes place in a plausible future in which technological progress and today’s military practices have converged with powerful consequences.
In this carefully researched and crafted vision, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war.
And Jonathan Irons, the founder and president of the world’s largest PMC - Atlas Corporation - is at the center of it all.
An Advanced Soldier
Powerful exoskeletons evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization.
The introduction of this gameplay mechanic delivers enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed.
With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.
An Advanced Arsenal
Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare introduces a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks, and vehicles like hoverbikes and highly specialized drones.
Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics.
And with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.
Total War™: ROME II – Nomadic Tribes Culture Pack
About the DLC:
The Nomadic Tribes Culture Pack adds a new playable culture comprising three new playable Factions to Total War: ROME II, for use in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.
The Nomadic Tribes Culture Pack enables ROME II players to take on the ancient world as the ruthless Roxolani, the independent Massagetae and the proud Royal Scythians. Accomplished raiders and legendary horsemen, the Nomadic Tribes are poised to sweep from the steppes and strike at the soft, sedentary targets of more established empires.
Defined by their independence, their excellence on horseback and their ability to swiftly assemble large armies, The Nomadic Tribes bring an entirely new cultural flavour to ROME II.
New Playable Factions – The Roxolani, Massagetae and Royal Scythians each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.
The Roxolani gain wealth from their skills as migrant traders, and as committed conquerors, fight harder when in enemy territory; the Royal Scythians are experts with the bow, and enjoy increased wealth through their high degree of craftsmanship; and the fierce independence of the Massagetae leads them to fight harder when defending their territory, while their expertise in animal husbandry means increased income from livestock.
New Cultural Traits – All Nomadic Tribes benefit from extra recruitment slots in their home provinces, enabling them to raise armies swiftly. They have also refined raiding and looting to an art-form, and their forces gather greater wealth through raiding than other factions.
New Cultural Objectives – The Nomadic Tribes have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from the history of The Steppes. Additionally, each faction will have to contend with its unique events and dilemmas.
New Military Tradition – The armies of the Nomadic Tribes can benefit from a unique new military tradition: Nomadic Horde. This tradition increases the movement range of the army, increases its unit morale when fighting in enemy territory and, commensurate with the tribes’ heavy use of horse and rider, reduces the recruitment costs of cavalry units.
Peerless horsemen and skilled archers, The Nomadic Tribes Culture Pack offers factions which rely heavily on cavalry for the backbone of their fighting horses. Among the numerous melee, bow, javelin and spear-armed riders of the steppes, the Nomadic Tribes Culture Pack also introduces a variety of unique and deadly mounted units.
MASSAGETAE: armour focussed
Saka Noble Armoured Lancers
Few can withstand a charge by these skilled and heavily-armoured noblemen.
Armoured from head to toe, these heavy cavalry are capable of flattening anyone in their path.
Saka Cataphract Horse Archers
Heavy armour and excellent bow-skills guide these natural riders to victory.
ROXOLANI: melee focussed
Sarmatian Royal Lancers
Deadly lances make these heavy cavalrymen a frightening – and deadly – force.
Born to the saddle, these spear-wielding riders like to get up-close and brutal with their enemies.
With the right man in the saddle, a horse and a spear make for a deadly combination.
ROYAL SCYTHIANS: ranged-weapon focussed
Royal Horse Archers
There are few more terrifying sights than Scythian horse-archers preparing to fire.
Scythian Royal Skirmishers
The enemies of Scythia rightly fear these natural riders’ javelins – and the swift swords which follow.
The Nomadic Tribes are fiercely independent and make lives for themselves under canvas. You’ll see this reflected in their settlements and cities on the campaign map, which favour tents and yurts over brick and stone structures. In addition, their building chains are unique among the factions of ROME II; they reflect the nomadic lifestyle and bring bonuses which play to the nomads’ strengths as shepherds, horsemen and archers.
Given their itinerant lifestyle, the Nomadic Tribes’ food supply – and to a greater degree than other factions, their income – begins with animal herding. As such, their food-production building chain begins with Sheep Pens, which advances to the Weaver, then the Yurt Maker.
A second Camp chain replaces farms in the standard building chains, and offers increasing benefits to the income that livestock bring. The Camp chain begins with the Nomad Camp, which upgrades to the Wagon Camp, then the Royal Camp.
The wisest of the tribe gather with the soothsayers to devise ways of improving tribal society. The Nomadic Tribes’ Research chain consists of the Enaree Tent, which upgrades to the Enaree Conclave, and ultimately the Royal Enarees, and brings boosts to the rate at which new technologies are developed.
The people of the Nomadic Tribes make great use of horses for trade, travel and war, and breed their stock on the wide-open steppe. The Stables chain begins with Wild Horses, which upgrades to Large Herd and finally to the Royal Herd.
The tribes of the great steppe pray to their own gods, and these are reflected in the unique groves, shrines and sanctuaries they build. The building chains relating to each god bring bonuses to many aspects of nomadic development, such as research, livestock income, agent levels and public order. Certain chains also bring bonuses to two of the nomads’ key military units: melee cavalry and horse archers.
In addition, the apex of the religious chain brings access to a unique new wonder: The Kurgan Field. This giant burial mound boosts the cultural influence of the tribe, and brings a considerable boost to income through livestock.
The Royal Scythians
The Royal Scythians are the social and tribal elite of nomad society, their skills in war matched only by their love of gold and ostentatious personal finery. Any who mistake this golden luxury for decadence usually die on the points of Royal Scythian spears well before they can change their misguided opinion.
The Massagetae are a confederation of tribes, and fierce steppe warriors all. Cyrus the Great, the founder of the Achaemenid Empire, fell in battle against them while leading a Persian army deep into the steppes. They have remained a dangerous people ever since, feared and respected by their neighbours.
Every man has his day in the sun, and the same is true of entire tribes. As the Scythians grow weak, the Roxolani are ready to take up the sword in their place. From astride their hardy steppe horses, they are right to see the whole of the ‘civilized’ world as being filled with riches. What glorious battles await?
Be prepared to relive the first nightmare in Resident Evil 0, a remastered version of the popular prequel to the original Resident Evil game. This remastered version takes the fear-inducing atmosphere from the original 2002 release and transforms it with stunning new HD visuals, improved sound, widescreen support and an optional modernized control system and more. It’s the best way to experience the story of what really happened before the iconic mansion incident that was the catalyst for the entire Resident Evil saga.
The story of Resident Evil 0 takes players back to 1998. Reports have been mounting about unusual murders on the outskirts of Raccoon City. The city’s Special Forces division, S.T.A.R.S., sends their Bravo Team - including rookie cop member Rebecca Chambers - to investigate. On route, the team’s helicopter suffers engine trouble and is forced to make a crash landing, where they find an overturned prisoner transport vehicle. Splitting up to search the area, Rebecca discovers the Ecliptic Express, a train stopped dead on the tracks. Inside, she meets death row convict and ex-Navy lieutenant Billy Coen. Throughout the game, you will take control of both Rebecca and Billy, at times switching between both characters in order to proceed. Learning the advantages of each character is the key to solving puzzles and surviving the nightmares that lie ahead.
|Property Name||Property Value|
|Системные требования||PC Requirements
|Release date||19 Jan, 2016|
|Legal notice||©CAPCOM CO., LTD. ALL RIGHTS RESERVED.|
|Developers||CAPCOM Co., Ltd.|
|Publishers||CAPCOM Co., Ltd.|