Welcome to the ancient North, once the cradle of culture and peace, but is now corrupted by magic and inhabited by nasty bandits sowing destruction in airships.
Choose to be a vicious Buccaneer or an infamous Viking and take a glider to the skies. Your goal is to drop enemy vessels and secure dominance of the ancient North. Fire cannons, help others, board enemy ships or be the captain – whatever it takes to get your enemies out of the way. The success, as well as the bitter defeat, is solely dependent on how well you co-operate with your crew mates.
Finding the right kind of battle strategy is not self-evident in the merciless winds and twisted magic of the North...Key Features
Multiplayer FPS for fans of co-op action
Intense air battles: airship armadas fighting in berserk frenzy
Heavy emphasis on teamwork. Solo players, time to team up!
Board enemy ships and take them over!
Four different types of ships: Battleship, Flying Fortress, Cog and Kamikaze
Selection of weapons: cannons, rockets, gunpowder grenades, blockers, swords
Persistent character development. Begin as a lousy low-life and rise in the ranks to immortal glory
Four specialization classes: Captain, Defender, Guerrilla and Cannoneer
Use Perks & Flaws system to build a character that always fits your playstyle
Find out what really happened in the darkness of the past!
Total War™: ROME II – Nomadic Tribes Culture Pack
About the DLC:
The Nomadic Tribes Culture Pack adds a new playable culture comprising three new playable Factions to Total War: ROME II, for use in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.
The Nomadic Tribes Culture Pack enables ROME II players to take on the ancient world as the ruthless Roxolani, the independent Massagetae and the proud Royal Scythians. Accomplished raiders and legendary horsemen, the Nomadic Tribes are poised to sweep from the steppes and strike at the soft, sedentary targets of more established empires.
Defined by their independence, their excellence on horseback and their ability to swiftly assemble large armies, The Nomadic Tribes bring an entirely new cultural flavour to ROME II.
New Playable Factions – The Roxolani, Massagetae and Royal Scythians each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.
The Roxolani gain wealth from their skills as migrant traders, and as committed conquerors, fight harder when in enemy territory; the Royal Scythians are experts with the bow, and enjoy increased wealth through their high degree of craftsmanship; and the fierce independence of the Massagetae leads them to fight harder when defending their territory, while their expertise in animal husbandry means increased income from livestock.
New Cultural Traits – All Nomadic Tribes benefit from extra recruitment slots in their home provinces, enabling them to raise armies swiftly. They have also refined raiding and looting to an art-form, and their forces gather greater wealth through raiding than other factions.
New Cultural Objectives – The Nomadic Tribes have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from the history of The Steppes. Additionally, each faction will have to contend with its unique events and dilemmas.
New Military Tradition – The armies of the Nomadic Tribes can benefit from a unique new military tradition: Nomadic Horde. This tradition increases the movement range of the army, increases its unit morale when fighting in enemy territory and, commensurate with the tribes’ heavy use of horse and rider, reduces the recruitment costs of cavalry units.
Peerless horsemen and skilled archers, The Nomadic Tribes Culture Pack offers factions which rely heavily on cavalry for the backbone of their fighting horses. Among the numerous melee, bow, javelin and spear-armed riders of the steppes, the Nomadic Tribes Culture Pack also introduces a variety of unique and deadly mounted units.
MASSAGETAE: armour focussed
Saka Noble Armoured Lancers
Few can withstand a charge by these skilled and heavily-armoured noblemen.
Armoured from head to toe, these heavy cavalry are capable of flattening anyone in their path.
Saka Cataphract Horse Archers
Heavy armour and excellent bow-skills guide these natural riders to victory.
ROXOLANI: melee focussed
Sarmatian Royal Lancers
Deadly lances make these heavy cavalrymen a frightening – and deadly – force.
Born to the saddle, these spear-wielding riders like to get up-close and brutal with their enemies.
With the right man in the saddle, a horse and a spear make for a deadly combination.
ROYAL SCYTHIANS: ranged-weapon focussed
Royal Horse Archers
There are few more terrifying sights than Scythian horse-archers preparing to fire.
Scythian Royal Skirmishers
The enemies of Scythia rightly fear these natural riders’ javelins – and the swift swords which follow.
The Nomadic Tribes are fiercely independent and make lives for themselves under canvas. You’ll see this reflected in their settlements and cities on the campaign map, which favour tents and yurts over brick and stone structures. In addition, their building chains are unique among the factions of ROME II; they reflect the nomadic lifestyle and bring bonuses which play to the nomads’ strengths as shepherds, horsemen and archers.
Given their itinerant lifestyle, the Nomadic Tribes’ food supply – and to a greater degree than other factions, their income – begins with animal herding. As such, their food-production building chain begins with Sheep Pens, which advances to the Weaver, then the Yurt Maker.
A second Camp chain replaces farms in the standard building chains, and offers increasing benefits to the income that livestock bring. The Camp chain begins with the Nomad Camp, which upgrades to the Wagon Camp, then the Royal Camp.
The wisest of the tribe gather with the soothsayers to devise ways of improving tribal society. The Nomadic Tribes’ Research chain consists of the Enaree Tent, which upgrades to the Enaree Conclave, and ultimately the Royal Enarees, and brings boosts to the rate at which new technologies are developed.
The people of the Nomadic Tribes make great use of horses for trade, travel and war, and breed their stock on the wide-open steppe. The Stables chain begins with Wild Horses, which upgrades to Large Herd and finally to the Royal Herd.
The tribes of the great steppe pray to their own gods, and these are reflected in the unique groves, shrines and sanctuaries they build. The building chains relating to each god bring bonuses to many aspects of nomadic development, such as research, livestock income, agent levels and public order. Certain chains also bring bonuses to two of the nomads’ key military units: melee cavalry and horse archers.
In addition, the apex of the religious chain brings access to a unique new wonder: The Kurgan Field. This giant burial mound boosts the cultural influence of the tribe, and brings a considerable boost to income through livestock.
The Royal Scythians
The Royal Scythians are the social and tribal elite of nomad society, their skills in war matched only by their love of gold and ostentatious personal finery. Any who mistake this golden luxury for decadence usually die on the points of Royal Scythian spears well before they can change their misguided opinion.
The Massagetae are a confederation of tribes, and fierce steppe warriors all. Cyrus the Great, the founder of the Achaemenid Empire, fell in battle against them while leading a Persian army deep into the steppes. They have remained a dangerous people ever since, feared and respected by their neighbours.
Every man has his day in the sun, and the same is true of entire tribes. As the Scythians grow weak, the Roxolani are ready to take up the sword in their place. From astride their hardy steppe horses, they are right to see the whole of the ‘civilized’ world as being filled with riches. What glorious battles await?
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.
Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.
Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...
Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.
Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.
Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.
Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.
Digital Deluxe Edition
Digital Deluxe Edition includes:
Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.
New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.
Stealth games are awesome. Hiding from The Man, skulking in shadows, the thrill of infiltration. But why do they have to be so... slow?
That was the question that spawned Stealth Bastard, the fast-paced, nail-biting antidote to tippy-toed sneaking simulators that the world had so desperately been craving. Now, building on the ideas sketched out in this unholy marriage of deft, wall-hugging stealthiness and insane break-neck platforming, we’re proud to bring you the bigger, better, shinier Stealth Bastard Deluxe.
Armed with only your wits and a pair of top of the range Stealthing Goggles, it’s your job to sneak your way through a deadly facility that’s determined to extinguish your fragile little life. With no weapons and no armour, being seen means instant death. Stay out of the light to avoid the attention of deadly security robots! Leap like a lusty salmon to avoid those zap-happy lasers! Think fast as the walls close in around you! Only the fastest and sneakiest will make it to the exit without being mangled by the facility’s security systems. Will you be among them?
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|Системные требования||PC Requirements
|Release date||28 Nov, 2012|