Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.
Two factions: The Empire and the Consortium have completely separate base-building paradigms.
RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
Squad up: Squad-based 32 player full warfare battle mode.
Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.
We take you to one of the most famous and scenic British main lines at the time of the transition from steam to diesel power. With 10 different types of locomotives and dozens of rolling stock items at your disposal you decide what train to drive. Sessions featuring Anglo-Scottish expresses, local stopping trains, fast freights, heavy mineral, slow pickup goods or trip workings offer a rich variety of services for your enjoyment. The 87 mile route from Skipton to Carlisle over the wild and remote Pennine moors will test your driving skills and ability to keep to schedule. Prototypical topography, track plans, gradients, stations, signal boxes and signal placement, viaducts and tunnels will complete your experience. With 'Trainz Simulator: Settle and Carlisle' you will almost believe that you are there.
There is semaphore signaling with new logic, and water troughs to replenish the tender whilst on the move. AWS (Automatic Warning System) is fitted to some diesel locomotives to give advance indication of the signaling, this provides extra security for the safe running of your consist.
For this steeply graded route large locomotives have been provided, including the powerful Britannia and A3 Pacifics, the LMS 8F 2-8-0 and the BR 9F 2-10-0. The LMS 4F 0-6-0 is included for the lighter trains and for shunting work a choice of the LMS 3F and the L&Y 2F 0-6-0 tank engines. All these locomotives have a multiple choice of running numbers and adjustable headlamp codes. The diesels include the large Class 40 (Whistler) and the versatile Class 37. The smaller Class 24 is included for lighter duties.
For rolling stock there is a new range of Mk1 coaches and an impressive array of new goods vehicles. These include the 4 and 6 wheel tankers, the anhydrite hopper wagons, the Presflo for powder loads. Other goods vehicles will include a variety of vans, open wagons and flat tops to represent the typical goods traffic of the time. The ubiquitous brake van has not been forgotten, of course.
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.
Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.
Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.Early Access
- Creative - unlimited resources, instant building, invulnerability, levitation
- Survival - this mode is work-in-progress. Currently available: death/respawn, survival building, resource management, inventory, character stats (health, stamina, food)
Multiplayer - alpha version (not final)
- Creative and survival mode with your friends
- Cooperative: build together with your friends, protect your castles/cities from barbarian raids
- Competitive: battle against other players
- Privacy customization: offline, private, friends only, public
- Max 16 players (this may increase in the future)
Castle siege mode - play as an attacker or defender and either defend your castle from opponents’ raid or lead the attack to take charge and capture the castle
Character crafting - craft your tools using the basic resources such as scrap wood or small stones
Dedicated servers - players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag
Barbarians - first prototype of enemy AI
Barbarian waves (survival mode) - barbarians will attack players in waves during the night
Peasants - first prototype of friendly AI. Able to pick up stones and move them to his spawn position.
Weapons - Crossbow, sword
First-person & Third-person
Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
- Small: 0.25 meter (25 centimeters)
- Large: 2.5 meters
- Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
- Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape… More will be added in future!
Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
Steam Workshop – share your creations with the Community
Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
NOT IMPLEMENTED YET
Mechanical blocks: rotors, transmissions, transitions
Wind power source block
Building blocks: torches and other sources of artificial light, flags... More will be added in the future!
More to be added later
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.medievalengineers.com/features.htmlPerformance Notes
Medieval Engineers is in development and undergoing frequent optimizations. The performance will get better. The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.
Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Murchison 2 is a merging of the original Narrow Gauge Murchison logging layout with an extensive Standard Gauge rail network.
By incorporating landscape based on actual New Zealand electronic map data with specially developed Nature Series sets (animated waterfalls, river splines, textures, cliff splines, rail ledge splines, rock splines), Murchison 2 takes Trainz to a new level of realism. The result is a photo-realistic colonial layout, set in the steam/diesel transition era, that users can submerge themselves in for a complete interactive rail experience.
Whether a steam-era NG enthusiast, or solely interested in SG steam or diesel operation, the 440 board Murchison 2 layout contains a huge variety of interactive and inter-related industries for operational pleasure that will keep the train enthusiast immersed for 100's of hours of interactive operation.
|Property Name||Property Value|
|Системные требования||PC Requirements
|Release date||22 Oct, 2010|