Total War: ROME II – Beasts of War
Marshall your savagery, and strike primal fear into the hearts of your enemies with the Beasts of War unit pack for ROME II. Comprising seven new battlefield units, Beasts of War brings further variety to ROME II’s already diverse unit roster.
Terrorise your enemies and slow their progress with beehive, scorpion and snake-pot ballistas, or crush them under the weight of heavily-armoured Cataphract Camels and Mercenary Syrian Armoured Elephants. And when their will is broken and they flee the field, run them down with two new breeds of ferocious war-dogs.
Beasts of War brings introduces the following recruitable units to ROME II:
• Molossian Dogs
Can be recruited by: Epirus
A heavily muscled beast from western Greece, the now-extinct Molossian is considered to be the predecessor of many of today’s larger breeds, such as the Rottweiler and Great Dane. Used as both a guard dog and in battle, Virgil remarked “never, with them on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back.” These vicious dogs do not tire easily, and never lose the scent of an enemy.
• Beehive Onager
Can be recruited by: Athens, Epirus, Macedon, Sparta, and Syracuse
Whilst large-scale beekeeping for agricultural purposes was a later innovation, the humble honeybee nevertheless held an important place in ancient Greek culture. A trio of mythical nymphs, the Thriae or ‘bee maidens’, were loved by Apollo and Poseidon, bearing their children. Bees also have a practical application in battle, as a swarm of angry bees will always cause troops to stall and panic.
• Scorpion Pot Ballista
Can be recruited by: Pontus, Parthia
Home to the most lethal scorpions in the known world, whose sting can paralyse and kill a man within an hour, it was only a matter of time before a wily Middle Eastern general used them against his enemies. Spare a thought, then, for the Roman emperor Severus; whilst besieging the Parthian city of Hatra, his army was showered with pots of scorpions from atop the city walls. Like Trajan before him, Severus failed to breach the defences, even after two attempts.
• Snake Pot Ballista
Can be recruited by: Carthage
Perhaps the most famous use of potted animals was Hannibal Barca’s tactic against the fleets of Eumenes II of Pergamon. Hurling large clay pots full of venomous snakes onto the decks of Eumenes’ ships; he panicked the enemy fleet and won the day. Any unit struck by writhing, venomous snakes will pause to consider the wisdom of marching onwards!
• Camel Cataphracts
Can be recruited by: Parthia
The Roman general Macrinus was not noted for his experience, although had another fought the Battle of Nisbis in 217 AD, it’s hard to imagine he’d be any less stunned by the Parthian cataphract camels fielded that day. Wearing coats of tough, yet flexible, scale-mail, they made an awesome and terrifying sight as they punched through the frontlines and spooked the Roman horses with their camels’ earthy stench.
• Celtic Warhounds
Can be recruited by: Iceni, Cantiaci, Caledones, Demetae, Dunmonii, Brigantes, and Ebdani
Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. The Celtic tribes of the late Iron Age put them to great use. Their speed and ferocity made them ideal shock-troops, and perfect for running down fleeing stragglers.
• Mercenary Syrian Armoured Elephants
Can be hired as mercenaries in: Dura, Antioch, Tyros, and Palmeira
Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305 BC. 500 war elephants were handed over as part of the peace treaty between the Seleucid dynasty and the Mauryans of India, and the Seleucids went on to breed many more from this initial stock. War elephants remained an important part of the Seleucid army until their defeat by the Romans at Magnesia in 190 BC, following which they were forbidden from breeding more.
• Wolf Warriors
In the Germanic world, the cult of Wodenaz was so large that people of the age often had wolf-related names, such as Vulfolaic ("Wolf-dancer"), Wolfhetan ("Wolf-hide"), and Wolfdregil ("Wolf-runner"). Wolfgang, or "Wolf-gait", has remained a popular German name to this day. The Wolf Warriors, available to the Suebi and as mercenaries for holders of any province in Germania, drape themselves in wolf-hides and fight with the spirit of Wodenaz.
• Sobek Cultists
Defender of the Nile and protector of Pharaoh's power, Sobek was the crocodile-headed god of ancient Egypt from the Old Kingdom period through to the Ptolemaic dynasty and beyond. As such, crocodiles were venerated for their violent, primal qualities, and were even bred on temple sites as a living personifications of the god, and mummified when they died. With titles such as "One who buries the bodies of the crocodile-gods of the Land of the Lake" and "prophet of the crocodile-gods", the priests of the cult of Sobek served him completely in the main temple at Shedet in defence of the Pharaoh and his subjects. Clad in the hides of the sacred crocodile, the Sobek Cultists are available to recruit for Egypt.
• Mercenary Leopard Warriors
Being Egypt’s neighbour, Nubia also became, at times, its greatest enemy, and the population were often enslaved and used as soldiers. In 750BC Nubians even managed to conquer Egypt, and ruled for one hundred years, such was the deep rivalry that existed between the two. Consisting mainly of mercenaries from its various regions, the armies of Nubia were famed for their aggression and fearlessness on the battlefield. The Leopard Warriors are no exception: clad in the skins of swift and deadly leopards, they are a force to be reckoned with. Available to recruit as mercenaries when holding Egypt in the Grand Campaign.
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.
Strategy Meets Shooter
Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.
Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...
Two Unique Sides
Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.
Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.
When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.
Long Term Development
Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.
Mod Tools Come Standard
Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.
Digital Deluxe Edition
Digital Deluxe Edition includes:
Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz
Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux. Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters. Story mode, featuring over 300 levels spanning 5+ chapters Play as a Head Crab! (Steam Exclusive) 33 legitimate Achievements Warp zones that will warp you into other games Over 16 unlockable able and playable characters from popular indie titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium Epic Boss fights Full Level Editor and Level Portal (January 2011) A story so moving you will cry yourself to sleep for the rest of your life
A breathtaking journey into Antaloor's past.
After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trap within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...
Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.
|Property Name||Property Value|
|Системные требования||PC Requirements
|Release date||3 Feb, 2011|
|Legal notice||© 1999-2016 by TopWare Interactive ACE. Developed by Reality Pump Game Development Studios. Two Worlds II, Reality Pump, TopWare Interactive and TopWare are registered trademarks of AC Enterprises eK. All rights reserved.|
|Developers||Reality Pump Studios|